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T-104A "Bastion" (Production oriented CONCEPT)

gamedev, studio, hard surface, 3d models, blender, games, renderdock, renderdock studio, company gaming

T-104 “Bastion” is a production-oriented heavy vehicle concept developed with a strong emphasis on realistic engineering, modular system design, and real-world production constraints.


Conceived as a next-generation heavy assault platform inspired by experimental four-track layouts, the project focuses on internal logic, functional layouts, and scalability rather than purely visual spectacle. All major subsystems — hull architecture, suspension, powertrain, protection systems, armament, and onboard electronics — were designed with feasibility, balance, and implementation in mind.
The concept was developed in the context of MWT: Tank Battles, following a production-driven workflow aligned with high-fidelity in-game asset development and technical presentation standards.


Credits:
Idea Creator · Lead Concept Designer · Project Lead
Alex Yartsev


The goal of this project was to demonstrate a complete, end-to-end vehicle concept pipeline — from initial idea and system-level design to final presentation — bridging the gap between conceptual design and production-ready game assets.

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