top of page
04.png

ABOUT US

Renderdock Studio

Engineering-Driven 3D

Renderdock is an international 3D studio specializing in technically complex assets: military vehicles, weapon systems, transport platforms, aviation, and functional sci-fi constructions.

 

Since 2018, we have been developing hard-surface assets for game, interactive, and cinematic projects. Our work is built on structural logic and a systematic development approach.
Each object is created as a structured system: geometry, components, and mechanisms are formed with internal interdependence in mind. Layout, assembly sequence, and operational logic are carefully considered.
Development is carried out with attention to production constraints, scale accuracy, and requirements for further integration into the pipeline.

We create objects capable of existing within a realistic engineering environment.

Копия rdlogo22.png
  • VEHICLES: Drones, cranes, cars, trucks, ships, and spacecraft (700+)

  • WEAPONS: From pistols to grenade launchers and sniper rifles (500+)

  • MILITARY VEHICLES: Tanks, APCs, aircraft, and weapon systems (190+)

  • CONCEPT DESIGN: Technically grounded concepts of any complexity, with a deep understanding of mechanics and construction (100+)​

What We Create

What You Can Delegate to Us

Research & Development of Complex Machinery

  • analysis of real prototypes and structural solutions

  • mechanical logic (hydraulics, kinematics, fastening systems)

  • internal layout planning

  • assembly and maintenance logic

  • component placement

  • scale and proportion accuracy

Full Hard-Surface Development Cycle

  • Reference analysis, functional breakdown

  • high-poly / low-poly modeling

  • UV mapping

  • baking

  • texturing

  • LOD setup

  • engine-ready delivery

 

Development follows production pipeline standards and target platform requirements.

Consistency Control

  • Unified visual standards within a category

  • scale control

  • detail standardization 

System Architecture

  • development of vehicle and weapon lineups 

  • modular platforms

  • interchangeable components

  • configurations, and upgrade systems

Conceptual and Technical Development

  • creation of technically grounded concepts

  • refinement of existing designs

  • alignment with structural logic

  • work with limited initial data

Experience & Projects

Renderdock has contributed content to titles: 

icongame11.png

Star Atlas — spaceships 

Road Craft — transport

Modern Warships  — tanks, drones, aircraft

Armored Warfare — armored vehicles

Crucible — drop pods and weapons

Expedition — transport

Receiver 2 — weapons

Mudrunner — transport

John Carpenter's Toxic Commando - weapons and props

icongame2.png

Halo: The Master Chief Collection — weapon

World War Z — weapon

Tank Battles — tanks, drones, aircraft

Snowrunner — transport

Warhammer: Space Marine — environment and props

Docked — port equipment: cranes, ships, loaders

Mudrunner 2 — transport

World of Guns — weapons with internal development

Scale & Team

  • 8+ years of studio operation

  • 1500+ assets created

  • 14+ international clients

  • Team with technical education

  • 12+ years of professional experience among key specialists

  • Lead artists with practical experience in the defense industry

  • Object 195 is produced as a 1/72 scale model by Arma Models

  • Our T-72 version includes a fully developed internal structure — from engine to transmission

  • Industrial Systems — a project in development featuring a fully disassemblable engineering vehicle system

Implemented Projects

How We Work

  • Analysis of technical briefs and input data

  • Structuring tasks and defining development stages

  • Milestone alignment

  • Step-by-step implementation with internal quality control

  • Delivery in accordance with project standards

Dozens of studios worldwide choose Renderdock for reliability, consistent quality, and attention to detail

Trusted By

If your project requires machinery that looks as if it could be assembled in reality — let’s discuss your task

bottom of page