
ABOUT US
Renderdock Studio
Engineering-Driven 3D
Renderdock is an international 3D studio specializing in technically complex assets: military vehicles, weapon systems, transport platforms, aviation, and functional sci-fi constructions.
Since 2018, we have been developing hard-surface assets for game, interactive, and cinematic projects. Our work is built on structural logic and a systematic development approach.
Each object is created as a structured system: geometry, components, and mechanisms are formed with internal interdependence in mind. Layout, assembly sequence, and operational logic are carefully considered.
Development is carried out with attention to production constraints, scale accuracy, and requirements for further integration into the pipeline.
We create objects capable of existing within a realistic engineering environment.

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VEHICLES: Drones, cranes, cars, trucks, ships, and spacecraft (700+)
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WEAPONS: From pistols to grenade launchers and sniper rifles (500+)
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MILITARY VEHICLES: Tanks, APCs, aircraft, and weapon systems (190+)
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CONCEPT DESIGN: Technically grounded concepts of any complexity, with a deep understanding of mechanics and construction (100+)
What We Create
What You Can Delegate to Us
Research & Development of Complex Machinery
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analysis of real prototypes and structural solutions
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mechanical logic (hydraulics, kinematics, fastening systems)
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internal layout planning
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assembly and maintenance logic
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component placement
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scale and proportion accuracy
Full Hard-Surface Development Cycle
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Reference analysis, functional breakdown
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high-poly / low-poly modeling
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UV mapping
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baking
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texturing
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LOD setup
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engine-ready delivery
Development follows production pipeline standards and target platform requirements.
Consistency Control
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Unified visual standards within a category
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scale control
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detail standardization
Conceptual and Technical Development
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creation of technically grounded concepts
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refinement of existing designs
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alignment with structural logic
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work with limited initial data
Experience & Projects
Renderdock has contributed content to titles:

Star Atlas — spaceships
Road Craft — transport
Modern Warships — tanks, drones, aircraft
Armored Warfare — armored vehicles
Crucible — drop pods and weapons
Expedition — transport
Receiver 2 — weapons
Mudrunner — transport
John Carpenter's Toxic Commando - weapons and props

Halo: The Master Chief Collection — weapon
World War Z — weapon
Tank Battles — tanks, drones, aircraft
Snowrunner — transport
Warhammer: Space Marine — environment and props
Docked — port equipment: cranes, ships, loaders
Mudrunner 2 — transport
World of Guns — weapons with internal development
Scale & Team
8+ years of studio operation
1500+ assets created
14+ international clients
Team with technical education
12+ years of professional experience among key specialists
Lead artists with practical experience in the defense industry
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A functioning jet-powered RC replica was built based on our MiG-41 model
The MiG-41K concept is perceived as a real military development
Star Atlas — Best Graphics, GAM3 Awards 2022
Object 195 is produced as a 1/72 scale model by Arma Models
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Our T-72 version includes a fully developed internal structure — from engine to transmission
Industrial Systems — a project in development featuring a fully disassemblable engineering vehicle system
Implemented Projects
How We Work
Analysis of technical briefs and input data
Structuring tasks and defining development stages
Milestone alignment
Step-by-step implementation with internal quality control
Delivery in accordance with project standards
Dozens of studios worldwide choose Renderdock for reliability, consistent quality, and attention to detail










