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T-104 “Bastion” — Scale Model Design Study

gamedev, studio, hard surface, 3d models, blender, games, renderdock, renderdock studio, company gaming

An alternative presentation of the T-104 Bastion armored vehicle concept, focusing on structure, modularity, and internal logic rather than cinematic staging.


This study treats the vehicle as a physical object — something that can be assembled, disassembled, and inspected — highlighting proportions, system relationships, and production-oriented design decisions.


The production-oriented PBR presentation of the vehicle can be found here:

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