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U.S. Army bag

An example of prop-modeling I made a while ago for Noble-Empire World of Guns project. Despite it is a really old one we needed that heavy glossy shine for a contrast. Assume it was cared properly like a museum item. The hi-poly model was made in 3ds Max, and the textures for rendering were made using photoshop. Different layers for leather, fabric, stitching and frazzle were used to create different V-Ray displacement layers.

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